Spencer Clem — AVL Systems DesignerGet in touch
The studio3D reel

See it in your room before you pay for it.

Your building, modelled to your measurements, with the actual gear standing in it. Everything above is a render, not a photograph.

How it works

It is a conversation, not a deliverable

The model is not the product. It is the thing we argue over until the design is right — and the arguing is much cheaper in Blender than in a lift.

01

You describe the room

Five measurements are enough to start: length, width, height, stage depth, stage height. Photographs help. If you already have a SketchUp or Blender file, send that instead and we skip ahead.

02

I build it

Your room gets modelled to your dimensions, and the system gets placed in it — mains where they would actually hang, subs where they would actually sit, FOH where somebody would actually stand.

03

You react to it

This is the part that matters. You look at it and say the console is in the wrong place, or that nobody can sit under that array, or that the wall behind the stage is getting a screen next year. Then it changes.

04

We land on the real design

When the renders stop provoking objections, the design is right. You get the drawings, the patch sheet and the gear list that match what you approved — not a proposal that quietly differs from the picture.

The library

Thousands of hours of gear, already built

The reason a room can be modelled in days rather than months is that the hard part was done years ago, one product at a time.

I have spent the last several years building an asset library in Blender — consoles, loudspeakers, amplifiers, racks, truss, lighting fixtures, projectors, LED panels, stands. Thousands of hours of sourcing manufacturer models, converting the ones that only ship as SketchUp, and building from spec sheets the ones nobody publishes at all.

Every piece is built at the manufacturer’s real dimensions, because a speaker that is approximately the right size tells you approximately nothing. When a cabinet will not clear a beam, or a rack will not fit the closet it was planned for, the model says so — and it can only say so if the numbers are true.

Real dimensions
Sourced from the manufacturer, not estimated. If it does not fit in the model, it does not fit in the room.
Reused, not rebuilt
The library is why your room is not a research project. The gear already exists; only your building is new.
It keeps growing
Every job that specifies something new adds to it, so the next room starts further along than the last one did.
Why bother

What it is actually for

You see it before you pay for it

A quote is a list of model numbers and a number at the bottom. A render is the room you already know, with the system in it. One of those you can actually have an opinion about, and the opinion is worth more before the money moves than after.

Mistakes are cheap here

Moving a line array in Blender costs an afternoon. Moving it after it is flown costs a lift, a crew and a day the building cannot be used. Every objection raised at this stage is the cheapest it will ever be.

Everyone is looking at the same thing

A pastor, a board member and a volunteer tech do not read a signal-flow diagram the same way. They all read a picture of their own room the same way, which is what makes a decision possible in one meeting instead of four.

What you get

Three angles, every time

Rear of house, side section, and the view from FOH — the same three cameras on every job, so two options in one room can be compared honestly rather than flattered by a different lens.

And the files behind them
The signal-flow drawing and the patch sheet that match the render, plus the Blender package itself — your room, the placement rules and a README. Nothing is locked behind a viewer. If you take the project elsewhere, you take the work with you.

Let me help your project come to life

Send me your room — measurements, photographs, a floor plan, whatever you have. I will tell you what it would take to see it.

Email Spencer