Spencer Clem — AVL Systems DesignerGet in touch
AboutLynnwood, WA
Spencer Clem

AVL systems designer. The room you actually need.

I design sound, video and lighting systems for churches. When you bring me a room, I am the one who talks it through with you, models it, designs the system in it and answers your email — nothing gets handed to someone you have not met.

Most churches come to me with a room that is not doing its job. The pastor cannot be understood from the back rows, the stream looks nothing like the room, the lighting was added one fixture at a time, or the leadership team knows something has to change and does not know where to start. My work is to turn that into a system that is designed as one thing, from the first conversation to the last cable.

I start with the room and what it has to do, not with a product list. Your building gets modelled in 3D to its real dimensions, and the system gets placed in it — mains where they will actually hang, cameras where they will actually see, the sound booth where someone will actually stand. Then we look at it together and change it until it is right, while changes still cost an afternoon rather than a lift and a crew.

That only works because of the library behind it. Over several years I have built consoles, loudspeakers, amplifiers, racks, truss, lighting fixtures, projectors and LED panels in Blender, each one at its manufacturer’s real dimensions. When a speaker will not clear a beam or a rack will not fit the closet it was planned for, the model says so before anything is bought.

When the design is settled you get the drawings, patch sheet and gear list that match exactly what you approved. I have done this work with churches in Arizona, Washington and Wisconsin, and the projects are on the work page.

See it

The work, not a description of it

Rooms modelled before they are built, systems as they were installed, and the people who use them.

3D room modelling reelRooms modelled in Blender to their real dimensions, with the system standing in them.
A system walkthroughComing soon
On siteComing soon
At the consoleComing soon
A finished roomComing soon
Skillset

The whole system, designed as one

Sound, video and lighting share the same room, the same power and usually the same network. Designing them together is the point.

Audio systems
Loudspeaker selection and placement for real coverage of real seats, mains and subs, monitors, digital consoles, wireless, and stage I/O.
Video and streaming
Cameras, switching, recording and streaming, plus LED walls, projection and confidence displays sized to where people actually sit.
Lighting
Stage and fixture lighting placed and specified for the room — what has to be lit, from where, and what controls it.
Networks and control
Networked audio, the switches and cabling that carry it, power and rack planning, and the control layer that ties a system together.
3D modelling and visualization
Your room built in Blender to its real dimensions, the system standing in it from a library of gear modelled at manufacturer sizes, rendered from the seats that matter.
Documentation
Signal-flow drawings, patch sheets and gear lists that match the design you approved — the paperwork an installer and a volunteer can both work from.

Contact

Email is the fastest way to a real answer. Tell me the room, what it has to do, and roughly what you are working with, and I will tell you plainly whether I am the right person for it.

spencer@spencerclem.comMailing address on requestUnited States

Policies

Privacy, terms, returns and accessibility statements are being written and are not published yet. Rather than post a boilerplate document nobody has read, the answer for now is: ask, and I will tell you exactly how it works before you order anything.