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Blender GLTF Importer

Batch-imports a folder of per-tag .glb files as one clean object per tag, with materials and true scale, in seconds instead of minutes.

Blender GLTF Importer

Code Snippet

Description

A full project import in seconds. One object per tag. Done.

SketchUp Tag glTF Importer is the receiving end of a per-tag SketchUp export workflow. Point it at a folder of .glb files, click once, and get a scene structured the way visualization work actually needs it.

What you get

  • One clean mesh object per file, named after its tag

  • Everything organized into a timestamped collection per import run

  • Materials preserved — base colors and embedded textures included

  • Shared materials deduplicated across the entire import, so "Steel" exists once

  • True scale on arrival, no correction factor, because glTF units are meters by specification

Why it's fast

  • SketchUp glTF exports preserve the full component hierarchy — a single tag can contain thousands of nodes

  • Blender's stock importer creates an object for every node, then pays a heavy price merging them: minutes per project

  • This add-on reads each .glb directly and builds the final mesh in one pass

  • Node count never matters, only triangle count — full projects import in seconds

  • Elapsed time reported on every run, so you always know

Built for real-world files

  • Any file that can't be read directly falls back to Blender's stock importer automatically

  • Unusual files degrade to slow instead of failing

Requirements

  • Blender 4.2 or newer

  • Found in the 3D Viewport sidebar, SKP Import tab

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